Canceled FPS that was way too ambitious for it's time. This game had a really nice transition from shooter to flight simulator. You could fly any craft from inside the hanger of whatever ship you had raided. Here's a small collection of images from the days when low poly geometry really meant what it suggested & maximum bitmap size on this early Unreal engine project was 256x256. I uploaded these stills as a remembrance to Virgin Interactive. Character designs where created by the legendary comic Artist Jim Murray. (FUN FACT) The open world game PROTOTYPE was released in 2009, 7 years later and it also had the same standard bitmap size of 256x256.